#include "Giant.h"

Giant::Giant() : Enemy(GIANT_STRENGTH_VALUE, GIANT_ENEMY_TYPE)
{
	//Intentionally left blank
}

void Giant::announce()
{
		if (!isDead())
		cout << "A Strength " << getStrength() << " Giant" << endl;
	else
		cout << "A Strength " << getStrength() << " Giant Trophy" << endl;
}